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Fallout 4 power armor texture
Fallout 4 power armor texture




Use calf_armor_1 to open lower legs.Ģ - Collar of T-51 chestplate included into model as a separate bodygroup, since it is impossible to make it move correctly during opening of power armor frame. Select butt_armor, then back_armor to open entire back side of armor torso. Then rotate bones from "unknown" section, such as thigh_armor, bicep_armor, calf_armor and others to open different parts of power armor. Me, ArthurStaves - improved and recompiled assets of all people mentioned before into this model pack.ġ - To make power armor openable, first toggle "frame_opened" bodygroup in the model.Dpillari - made exosceleton frame retexture, used in this modelpack for "new_frame" skingroup.

fallout 4 power armor texture

Slzmshr - made tan paint for PA armor, which I used as "painted" skingroup, and edited to make most of the other skingrops in this pack.MadTod - made metalic texture for PA armor, which I used for "metalic" skingroup.

fallout 4 power armor texture

  • Daejones - reshaped PA helmets to make them actually fit a human head, I slightly enhanced their mod for my use.
  • I continued tweaking his assets with his permission.

    fallout 4 power armor texture

    Ninja Noob - initially ported power armor from Fallout 4 to Source.Bethesda Softworks - owners of the fallout franchise.Power armor can be opened like it did in Fallout 4.Fusion core, undersuit and hood included as optional bodygroups.

    fallout 4 power armor texture

  • Anatomically correct helmets with semi-transparent visors.
  • Valve3 skeleton + additional bones for armor, such as pauldrons.
  • Separate models for exosceleton frames and different armor parts.
  • Two faction models of power armor - BoS and Enclave.
  • Two non-faction models of power armor - metalic and painted.
  • Power armor from Fallout 4 with custom textures and tweaks.






    Fallout 4 power armor texture